Social Media Safe Zones: Where Text Gets Cut on Stories
Stories are 9:16, but the platform UI owns part of the canvas. Put your headline in the wrong band and it gets covered.
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Stories are 9:16, but the platform UI owns part of the canvas. Put your headline in the wrong band and it gets covered.
Read articleEvery soft, blurry screenshot on your timeline was a JPG that shouldn't have been. Text cards need PNG.
Read articleAspect ratio is why the same design doesn't fit Instagram, X, and Stories. It's the shape of the rectangle, not the pixel count.
Read articleSocial images need two fonts at most. One to stop the scroll, one to carry the detail. Everything else is noise.
Read articleA social graphic needs a small color system: one primary, one accent, and a neutral. A five-color palette on a card always looks like a template.
Read articleWhite text on a bright photo is the most common unreadable launch image. It's always fixed with one of three treatments.
Read articleA thumbnail is read at 200 pixels wide. If it doesn't work at that size, it doesn't work at all.
Read articleA hero image is a single picture carrying the product and the one-line claim. It's the most important image in the launch.
Read articleA device frame makes a screenshot read as a product in a feed. Sometimes it adds nothing, and sometimes it's the whole image.
Read articleAn annotated screenshot is the closest thing to showing the product in person. It has to be accurate, because the arrows point at real UI.
Read articleA testimonial graphic is only as strong as the real quote behind it. The design is simple; the quote and the permission are the hard part.
Read articleA blurry launch image is one of four things: too small, too compressed, stretched, or re-compressed. The fix is always at export.
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